TedEH
Cromulent
Maybe Pokemon is the exception, but you could argue that it's a Gamefreak / Pokemon Company thing and not Nintendo's fault.
Yeah you're correct. At this point I barely even relate the two together. And even then, the disastrous releases for Pokemon have only been on the last generation or two (Arceus and the newest two, right?).Maybe Pokemon is the exception, but you could argue that it's a Gamefreak / Pokemon Company thing and not Nintendo's fault.
I'm going to play the game regardless, but I am skeptical that this will work as the super early-game video describes. Like, maybe it resets the durability for whatever weapon you make to 100, but unless the weapons you make are like, the original durability of both the weapons you merged COMBINED, or you can just infinitely keep adding "components" to a weapon to keep resetting its durability even if they're branches, I don't see this as solving anything related to the late-game combat being a huge weapon drain that results in farming being necessary. Well, it does solve the early/mid-game problem of having TOO MANY weapons for sure, where the enemies still are the regular variants with tiny amounts of HP so your inventory is always full of weapons since you don't use up way more of them than you gain from say, clearing out a camp.So I guess BotW2 keeping breakable weapons is confirmed - but with the addition that you can combine them with random stuff to strengthen them. I like this idea. I have a strong suspicion that this will scare off the people who didn't like the breakable weapons in the first one.
I don't think Pokemon games have been polished or anywhere close to Nintendo's standards for probably 20+ years. Some are still fun, but they're a wreck and they're always rushed out the door and they're as full of filler releases as the Call of Duty franchise. I definitely have noticed in recent years that anyone talking about Nintendo's track record is careful to be like "JUST REMEMBER THEY DON'T MAKE POKEMON, THAT'S GAMEFREAK!!!" as a disclaimer.I mean, I've thought the modern Pokemon games have been pretty disastrous since Sword + Shield, and at best the generations before that were bordering on boring derivatives of the classics, but that was an unpopular opinion at the time.
Yep. I'mma skip that one. It was a deal breaker for me.So I guess BotW2 keeping breakable weapons is confirmed - but with the addition that you can combine them with random stuff to strengthen them. I like this idea. I have a strong suspicion that this will scare off the people who didn't like the breakable weapons in the first one.
I think it's only an unpopular take in some circles - I know just as many people who were perfectly satisfied with Sword/Shield as were very disappointed with them.I don't think Pokemon games have been polished or anywhere close to Nintendo's standards for probably 20+ years.
From what little I pay attention to, this is specifically a game freak problem. They got really lazy with just developing for handhelds and when they finally had to switch over (HA) to attempting to do something more modern feeling on the Switch with Arceus and whatever the newer ones are called they just did not know what they were doing. They applied the same work schedule to doing something they had no experience with, and obviously the results speak for themselves - it's amateur hour. What needs to happen is they need to stop pumping out games for a couple years, get developers who are actually familiar with developing modern, non-mobile games, and then maybe we'd actually get something good. Unlikely to ever happen as Gamefreak has basically the exact opposite business model from Nintendo (it's very much the EA/Activision shooter/sports game model).I think it's only an unpopular take in some circles - I know just as many people who were perfectly satisfied with Sword/Shield as were very disappointed with them.
They sit in kind of a weird place, IMO, where I'm sure some fans just want the fanservice and nostalgia, and I can understand any established IP being risk averse, but that pattern has gone on for so long that even suckers for nostalgia are finding the whole design really stale (which is the camp I should be in, 'cause I played the bajeeezuz out of Blue + Silver).
I can just imagine if Nintendo decided to go hard on it's next console, make something beefier than the current gen consoles, and we get the Ultimate Pokemon Game that looks fantastic, goes open world properly, revises the battle mechanics so that it's not the same 20+ year old mechanics, etc.
It'll never happen, I'm sure, but it would be something. But why do that when your current offerings already print money.
Black and White 2 came out 11 years ago and is arguably the series peak. I personally loved XY/ORAS but lots of people didn't like the art style, though I think it'd be hard to complain about the quality of those games being out of step with Nintendo games. SuMo was when the games started to be panned more broadly by the community, and those games do run like crap (especially on original 3DS), but I enjoyed the adventure. Everything since then has had much more glaring flaws.I don't think Pokemon games have been polished or anywhere close to Nintendo's standards for probably 20+ years. Some are still fun, but they're a wreck and they're always rushed out the door and they're as full of filler releases as the Call of Duty franchise. I definitely have noticed in recent years that anyone talking about Nintendo's track record is careful to be like "JUST REMEMBER THEY DON'T MAKE POKEMON, THAT'S GAMEFREAK!!!" as a disclaimer.
To be fair, as much as I appreciate Pokemon, I only ever played gen 1 and gen 2, then jumped back on gen 6, and never really touched it again after that. It kinda lost its charm and added way too much complexity for me to care. All the new weird abilities, types, and Pokemon variants diluted the franchise. All I know about it is what I occasionally read online. I wasn't aware that since Sword/Shield it's been that bad.I mean, I've thought the modern Pokemon games have been pretty disastrous since Sword + Shield, and at best the generations before that were bordering on boring derivatives of the classics, but that was an unpopular opinion at the time.
Weapon durability itself was never an issue for me either. I guess I see where people come from, but weapons are pretty easy to come by, especially once you kind of learn the map and what sorts of enemies/weapons you can find where. Any time I found a weapon I just checked to see if it was stronger than what I had. If not, leave it, if yes, then replace the weakest weapon in my posession with it. And sometimes I just like Windcleavers because they are badass and I don't care that they aren't super strong.I would once again like to chime in that the weapon damage is not a big deal in BotW and never at any point did I run out of weapons, especially not in the late game.