I was wondering about XL. I'll do that, thank you.If you can, try XL over X, its got all the extra DLC. 11 is pretty, but i preferred X over 11 by a mile. It was way more fun IMO. And 9 was great also![]()
I was wondering about XL. I'll do that, thank you.If you can, try XL over X, its got all the extra DLC. 11 is pretty, but i preferred X over 11 by a mile. It was way more fun IMO. And 9 was great also![]()
Holy shit, yes. I remember being really impressed with how cool the UI design was the first time I played Dead Space years ago. So simple and smart, and no other game has even tried anything like it. Instead, every shooter now has to have perks and a battlw royale mode.Plus the UI/ holo map designs are still untouchable. I can't believe more games haven't copied the idea of the holo map.
The map and menus are all holo and fully 3D/project from Isaac's suit. The workbenches for upgrading also do it. For 2008 it was insanely impressive.What’s the map like? The screenshots I could pull make it look about the same as Descent or Metroid Prime before it, or that Jedi Dark Souls game from a couple years ago. Wasn’t doom 2016 also a 3D rotatable map? I haven’t played it since 2017
The UI in 2 I remember thinking was really cool the way it existed in the game world. It was like a much, MUCH slicker version of what Fallout 3 attempted.
Holy shit, yes. I remember being really impressed with how cool the UI design was the first time I played Dead Space years ago. So simple and smart, and no other game has even tried anything like it. Instead, every shooter now has to have perks and a battlw royale mode.
IMO even Skyrim was very hit-or-miss with it's random content filling the world. When it worked it worked well, but it felt like a lot of filler to me, as a person who only played Skyrim years after it originally came out (and therefor the novelty of the scale of the game had long worn off). The bigger a game is, the more you have to lean on proc-gen and filler, which can go sideways very easily. I mean, you see the same thing with face animations - when there's just way too much dialogue to animate you end up with Mass Effect Andromeda faces.
Given how long ago Skyrim came out, this is probably more accurate than not.
Skyrim felt bigger than Oblivion to me largely because I fuckin hated the way oblivion kept reusing THE EXACT SAME LAYOUTS for the rifts and mini-dungeons/caves. It got so damn repetitive so quick and made me utterly hate going in rifts. I thought it was quite a bad game, especially on Xbox 360, where it was loaded with game breaking bugs that you couldn’t fix since you didn’t have access to the console (I finished it on pc, with the most fixed fan patch that existed, and even then I had to use console commands a few times to unbug sidequests. Good thing the wiki had console command fixes for practically every quest/npc since people were so used to the game’s garbage). Skyrim seemed like a breath of fresh air after it. I only missed some of the weirder skills, like how if you leveled jumping you could eventually jump off water.For me, Skyrim and felt much smaller than Oblivion, which in turn felt much smaller than Morrowind (despite it being smallest of the three). I know part of this is due to the simplification of fast travel, but a lot of what made Morrowind feel so big was that encounters and areas were highly polished with more "personal" touch. I also found Morrowind much more replayable, despite the static world. Once the "random" encounters in Skyrim started to repeat, it really ruined my immersion.
My only complaint..TMNT: Shredder's Revenge is goddamn fun.
Full disclosure: I've probably put in $100 into the TMNT arcades, and I had every NES and Game Boy game, so I'm the prime target for it.
My only complaint: the character sprite size is a bit small compared to the arcade games. They seem sized like in the NES games. That said, if the sprites were larger, they'd likely have had to limit it to 4 players instead of 6, so I guess I get the choice. The online multi-player has been flawless, and so much fun.
I remember building my character as a stealth wizard, just to sort skip through those rift things. I'd walk through 90% of them completely invisible. It was so annoying getting into exploring and another damned rift popping up.Skyrim felt bigger than Oblivion to me largely because I fuckin hated the way oblivion kept reusing THE EXACT SAME LAYOUTS for the rifts and mini-dungeons/caves. It got so damn repetitive so quick and made me utterly hate going in rifts. I thought it was quite a bad game, especially on Xbox 360, where it was loaded with game breaking bugs that you couldn’t fix since you didn’t have access to the console (I finished it on pc, with the most fixed fan patch that existed, and even then I had to use console commands a few times to unbug sidequests. Good thing the wiki had console command fixes for practically every quest/npc since people were so used to the game’s garbage). Skyrim seemed like a breath of fresh air after it. I only missed some of the weirder skills, like how if you leveled jumping you could eventually jump off water.