Mick Gordon makes lengthy statement regarding working with id Software on DOOM Eternal

thrsher

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games today have micro transactions, paid DLC and other additional revenue streams im not thinking of to add on to the cost of a game i think is being overlooked here making comparisions to cost of games in the 90s
 

wankerness

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Yeah, I found an old Kmart catalog from late 90's. The video game section had my jaw drop, as the expectations of developers and cost of living both skyrocketing, it would make perfect sense to see a completely identical curve, but it's actually technically decreased in ways? Do I want to pay more for games? Not at all, but I would totally understand it if they went up in price.
The thing was back then the bulk of the cost of games was due to the expense of the actual physical production of them. Nowadays most stuff is digitally distributed and discs are infinitely cheaper to mass-produce than cartridges. So in effect, the cost SHOULD have gone down massively since the cost of production has gone through the floor in comparison.

Increasing costs of games is purely capitalism on display. Companies have to keep increasing profits, forever, or their company dies, cause end-stage capitalism makes no sense and is awful. So basically they have to keep coming up with more and more ways to squeeze customers and rip-off the people that actually do work (aka, everyone's salaries get kept low apart from people like Bobby Kotick who have nothing to do with the production of the games, and they farm everything out to contractors that they can pay less money), or else the shareholders get mad. DLC, battlepasses, lootboxes, all that crap is already tacking on big costs, and now they've hoodwinked many people into thinking that games themselves should have their base costs increased too.
 

TedEH

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end-stage
I like how people keep saying "late-stage" and "end-stage" as if they expect capitalism as a whole is going away any time soon. I can appreciate the optimism, but we have no way to know we're not in a relatively-early stage of something that's going to stay basically the same for a long time, or potentially get worse. It seems more likely to me it'll evolve into some kind of capitalism-lite.
 

wankerness

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I like how people keep saying "late-stage" and "end-stage" as if they expect capitalism as a whole is going away any time soon. I can appreciate the optimism, but we have no way to know we're not in a relatively-early stage of something that's going to stay basically the same for a long time, or potentially get worse. It seems more likely to me it'll evolve into some kind of capitalism-lite.
It is called late stage cause there's basically nowhere else for it to go, we're already in basically in Robocop. They can continue squeezing customers more and more money can keep getting funneled from people to shareholders, but other than that it's late-stage cause the vast majority of small businesses and whatnot have already been squished and have a hard time surviving without being bought out or run out of business in short order.

Early and midstage were back when there was like, actual competition and the companies hadn't all merged and formed mega corps, and the corps hadn't also been declared to have rights as if they were private citizens by the supreme court, allowing them to totally take over the government. I'm not thinking it's going away, just that at this point we're in the end stage of it. We probably will be indefinitely. The way I see it the most likely "positive" outcome is a cataclysmic depression which might reset things back to mid-stage when the voting population finally takes note of just how much the likes of Amazon, MS, Koch Bros, Disney, etc are stomping on everyone and demands action, and the most likely negative outcome is "things will continue this way." :p
 

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I guess there's been no real news about the original Mick Gordon drama. I'm a bit curious what happened after all the very-public bickering.

in very-tangential news - I ended up watching that hbomberguy video about the Roblox "oof" sound - the title is a bit misleading 'cause it's a 2 hour breakdown of all of the nonsense surrounding Tommy Tallarico, but it's also a bunch of video-game-audio drama. Worth watching IMO if you've got some time to kill.

I also read a book a while back that was from 2003, written by a guy who calls himself "The Fat Man", and it's an interesting (historical?) look at how the audio side of things kinda runs a little different than everything else. As much as it's old info - it still kinda tracks. I've found that audio teams tend to have a very different attitude and work style than regular devs.

Pretty sure I saw that, it's been around a while, right?

I saw another deep-dive on the Doom (1993) sound effects library. Someone managed to find the public domain sound library from which 99% of the game's sounds were sourced - some were sped up or slowed down, pitch shifted, or blended with others, but very very few were done from scratch for the game. I know that every once in a while, I'll be watching some low-budget horror film or dumb television programme and I'll hear a demon sound or a barrel explosion, and now I know that it's because those sounds are all public domain from 1980's sound libraries people could copy and share.

Nowadays, there seem to be tons of free sound libraries online, so I'm sure the same sort of thing happens, just with those sounds instead of the 80's ones. Years ago, I messed around with doing the same sort of thing myself, recording sound clips of doors slamming and different crunches and slaps and squishes and stuff, but the cost of hosting them, at the time, was pretty steep, and it would have been something that would have ultimately netted me nothing. So I gave up on it.

It is called late stage cause there's basically nowhere else for it to go, we're already in basically in Robocop. They can continue squeezing customers more and more money can keep getting funneled from people to shareholders, but other than that it's late-stage cause the vast majority of small businesses and whatnot have already been squished and have a hard time surviving without being bought out or run out of business in short order.

Early and midstage were back when there was like, actual competition and the companies hadn't all merged and formed mega corps, and the corps hadn't also been declared to have rights as if they were private citizens by the supreme court, allowing them to totally take over the government. I'm not thinking it's going away, just that at this point we're in the end stage of it. We probably will be indefinitely. The way I see it the most likely "positive" outcome is a cataclysmic depression which might reset things back to mid-stage when the voting population finally takes note of just how much the likes of Amazon, MS, Koch Bros, Disney, etc are stomping on everyone and demands action, and the most likely negative outcome is "things will continue this way." :p

No where else to go as opposed to what? You realize that folks were making this exact argument about the economy in the very late 19th and early 20th century, right? It's just that instead of Amazon, Microsoft, Coke, and Disney, it was Standard Oil, AT&T, US Steel, etc. But railways gave way to roads and the companies who made their fortunes off of the rail industry faded away and the automotive industry rose up in its place. Telegraphs became useless, but telephones took their place. The same shit had just happened again with department stores crumbling away whilst online retailers exploded. Phones are now almost all cellular. High sugar soft drinks are hanging on for dear life as people are now drinking more bottled water and kombucha. It's nothing new, but it never was anything new, fundamentally, but we keep getting a new coat of paint on it.

So yeah, capitalism sucks, but it's always sucked just the same. The only reason there is a perception that there is suddenly more of a problem with it is because we are coming off of an all-time high in economic prosperity. People'd be just as sour about it if our economic model was more socialist-leaning, because, either way, there is less prosperity to go around.
 

wankerness

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Pretty sure I saw that, it's been around a while, right?

I saw another deep-dive on the Doom (1993) sound effects library. Someone managed to find the public domain sound library from which 99% of the game's sounds were sourced - some were sped up or slowed down, pitch shifted, or blended with others, but very very few were done from scratch for the game. I know that every once in a while, I'll be watching some low-budget horror film or dumb television programme and I'll hear a demon sound or a barrel explosion, and now I know that it's because those sounds are all public domain from 1980's sound libraries people could copy and share.

Nowadays, there seem to be tons of free sound libraries online, so I'm sure the same sort of thing happens, just with those sounds instead of the 80's ones. Years ago, I messed around with doing the same sort of thing myself, recording sound clips of doors slamming and different crunches and slaps and squishes and stuff, but the cost of hosting them, at the time, was pretty steep, and it would have been something that would have ultimately netted me nothing. So I gave up on it.



No where else to go as opposed to what? You realize that folks were making this exact argument about the economy in the very late 19th and early 20th century, right? It's just that instead of Amazon, Microsoft, Coke, and Disney, it was Standard Oil, AT&T, US Steel, etc. But railways gave way to roads and the companies who made their fortunes off of the rail industry faded away and the automotive industry rose up in its place. Telegraphs became useless, but telephones took their place. The same shit had just happened again with department stores crumbling away whilst online retailers exploded. Phones are now almost all cellular. High sugar soft drinks are hanging on for dear life as people are now drinking more bottled water and kombucha. It's nothing new, but it never was anything new, fundamentally, but we keep getting a new coat of paint on it.

So yeah, capitalism sucks, but it's always sucked just the same. The only reason there is a perception that there is suddenly more of a problem with it is because we are coming off of an all-time high in economic prosperity. People'd be just as sour about it if our economic model was more socialist-leaning, because, either way, there is less prosperity to go around.

I think it’s always sucked, it’s just there’s periods where it’s freer market with more smaller companies and actual social mobility, and periods where it’s worse. I think the period before the Great Depression was comparable to what we’re seeing now. And at that time it was late stage, and ended up getting reset when the mega corps screwed up the economy so badly that people voted in change and we got the new deal and all those antitrust laws and whatnot. Seems like a cycle.

Re: sound effects, yeah. I love/hate that I recognize things like that. The worst example for me was The Babadook, where it’s going along seeming like a really well-made legit movie, and all of a sudden the monster makes the exact sound used for the dragons in one of the old Warcraft games. Completely took me out of it! If my sound memory was worse I think I could enjoy more things. That’s pretty rare though. The other usual culprits for me are those platform and door noises used in old video games or doom monster sounds.
 

wankerness

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Was it the Warcraft dragon or was is the Heretic Sabreclaw?
Probably both. I remembered hearing it somewhere else but couldn't remember what. I played heretic like three times when I was about 12.
 

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I wouldn't go that far. There's a lot of variance, and the industry is still in a state where talking about salary is taboo, so nobody really knows. Some game devs do very well for themselves, others don't. Even many of the "arguably underpaid" ones, in my experience, do much better for themselves than, say, the average person in the same city in other industries. The only exception I would agree with at face-value is outsourced QA (which is a lot of QA). QA is so horribly under-valued.


^ This one gets me riled up. It's like this industry's version of "doing it for exposure", except that we fell for it hard. There are still people around who say things like "I would never hire someone who isn't passionate and dedicated to what we do" - which sounds "nice" on the surface, but it's wielded as a weapon. The implication is that your job basically owns you. Job is priority #1. And it's really not. This is the kind of attitude that leads to crunch and burn out and delays and drama and high turn-over, etc etc etc. And it's a hill I'll gladly die on.


Can you elaborate? I don't understand what people mean when they say this. Games make an ungodly amount of money, and are generally successful or not based on the volume moved, not so much the unit price. I'd think that raising prices would just motivate people to wait for sales more than they already do, which would end up being a loss.

I could see an argument that steep sales have been damaging to the health of the industry in some ways maybe.
Games haven't kept pace with inflation, not even close.. like the other guys said. Games should be well clear of $100, especially considering the hours of enjoyment one game can provide. I would much rather pay more up front to get an actually complete game than all this microtransaction, daily chore battle pass fucking nonsense that has taken over every multiplayer game. I would probably still be playing Destiny if I could just pay a monthly subscription and have a lot of dope stuff that was feasible to grind for, instead of having to blow 20 hours a week just to get to the minimum level to run a raid because their entire financial model depends on dangling things just out of my reach.

Sure big games make a ton of money but we're (imo) seeing the same thing happening with video games that's happened with movies. There's big budget, AAA games/tentpole Disney movies that depend on huge sales volumes to generate returns, and indie games/movies with fewer and fewer interesting mid-budget things in between. With a better financial model, maybe that wouldn't continue to happen.
 

TedEH

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Games should be well clear of $100
I generally agree with most of your post, I just disagree that inflation on it's own is any metric for what something "should be" priced and I don't think higher prices solve any of the things wrong with gaming. Predatory f2p / gacha / etc aren't going away because they work too well. Price doesn't fix anything about how we don't own any of the software we pay for. Turning games into more of a luxury item than they already are isn't suddenly going to stop people from equating the "value" of a game to "willingness to pay a full price". It's more likely to make piracy worse vs. better. Games have problems, and pricing models are a part of that - but I don't see how any of that is solved by just raising prices.

But consider also that we sort of do have games values at over $100 already - granted I'm used to CAD prices rather than USD, so I don't know how that compares - but pretty much every game now comes out with the "base game" at "full price", plus a season pass, and separate DLC, and definitive editions, collectors boxes, next-gen upgrade, and a cosmetics shop, and associated merch, and the expectation that you'll buy the re-make in 5 years after they've pulled the servers down to make the original unplayable, or extra copies that have been ported to every console and phones and smart fridges and whatever else. That $60 or whatever (it's $80 CAD standard here) doesn't actually buy you the whole product anymore.
 

bostjan

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Honestly, in business economics, the price is solely determined by what people are willing to pay for the thing.

Anyone who thinks that the overhead costs have anything to do directly with the selling price are thinking about it the wrong way. If the overhead/production price is too high compared to the selling price, then you just don't get into the business of selling the thing in the first place.
 

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Considering game companies' profits have skyrocketed since the 90s when games cost radically more (relatively) than they do now, I don't think they have any excuse for "needing" to raise the price no matter how many excuses one wants to make for the poor rich companies that need to raise prices on all the kids and nerds buying their stuff so Bobby Kotick et al can continue adding to their yacht fleets. :p
 


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