Sup Anyone ever play Gradius or Lifeforce (Salamander in Japan) on Nintendo? It was probably the first shoot'em ups I ever laid my hands on, let alone video game at all (dx ball on amiga doesn't count). Expect a few ounces of chaos. Not too long ago I stumbled upon some videos of game playthroughs on youtube with the original sound track, sounds and everything. Being hit by a severe sense of nostalgia, I ripped whatever I could find from Gradius 1,2, Rebirth and the offshoot, Salamander - which are closest to my heart - and now I'm basically re-living my early 90s childhood. Surprisingly a lot of these songs have potential as cover songs - or atleast my own interpretation - since a majority of game sound tracks from the 8-bit era use plenty of kick, snare, toms and hats sampling. Not to even mention the convenience of duplet, triplet beats and lots of harmonic leads. Heck, they are pretty metal as-is, though I just notched mine up a bit using my 8-string. 8-bit. 8-string. Strange connections. Anywho.. The mix is supposed to be my breaktrough, spending hours and hours refining every detail. Where I see improvement, I put it on my to-do list as I continue. Generally this approach hinders my progression, where I'd mostly dread to continue knowing that whatever comes next has to be up to par with whatever I have done, and that it needs the same attention. Which in turn will consume a crazy amount of time. The flipside of being your own critic, right there :/ On a more or less happy note, I've pretty much stopped tweaking stuff (the mix template is a culmination of two-tree years tweaking and 50+ revisions) and now I may focus solely on composition, which I just find to be a lot more productive, and more fun! Deep down I didn't want to change the tune too much, but I also didn't want them sounding like a complete copy so I just did my own thing, kept the initial beat, bass line and some leads critical to the original. From there.. well it kinda took off. <div style="width:473px; border:solid #999999 1px; background-image:url('http://www.soundclick.com/images/elogos/SC_ExtBG.png')"> <a href='http://www.soundclick.com/Iceythe'> <div style="background-color:width:460px; height:45px; cursorointer; background-image:url('http://www.soundclick.com/images/elogos/SC_460.png');"></div></a> <div id="lower"><object type="application/x-shockwave-flash" allowScriptAccess="never" allowNetworking="internal" height="60" width="473" data="http://www.soundclick.com/player/V2/mp3player.swf"> <param name="allowScriptAccess" value="never" /> <param name="allowNetworking" value="internal" /> <param name="movie" value="http://www.soundclick.com/player/V2/mp3player.swf" /> <param name="loop" value="false" /> <param name="menu" value="false" /> <param name="quality" value="high" /> <param name="wmode" value="transparent" /> <param name="flashvars" value="playType=single&songid=10306928&scid=10306928&q=hi&ext=1&autoplay=0" /> <param name="scale" value="noscale" /> <param name="salign" value="b" /> <param name="bgcolor" value="#000000" /> </object></div></div> Original for comparison: God forbid that I ever should find a working lead tone ever again. So, I'm afraid that's the best sound I could do for now. Another thing worth mentioning is the struggle for balance between rhythm and leads. I have intentionally lowered rhythm at certain areas, emphasizing on leads and such. If anyone has an opinion about that.. See it as an experiment on different sonic focus. Gear is same as before; podxt, s-preshigh impulse, SD2.0, Schecter C8, Yamaha bb615, Cubase, cheap coffee. The "loop" cover is called "Power of anger". Releasing this fucker so I can begin on a new loop. Should I do a transition / progression or just make a new? All original tunes are just a minute long..