I hope none of you watched it, because they didn't go into details at all. They only answered 2 questions. One was just to confirm they would re-tool professions again, and another to confirm they were adding another character slot. Other than that, we'll have to wait for Blizzcon. EDIT: The good thing is they're also trying to homogenize classes, as well. Hunters will be able to use melee weapons again, and survival will be a pure-melee spec. I also believe I've heard they're going to change up priests so Disc will be half healing, half DPS. Also, an interview: Class Halls will be somewhat similar to Garrisons, but "more different than similar." They no longer have the bank, AH, etc. Dalaran will be kind of the same, but with different tweaks. The Underbelly will be a FFA PvP "arena", and you'll be able to bribe guards to leave you alone. Even though DHs have 2 talent trees, they won't phase out any of the in-place ones, only try to make them more distinct. They talk about the hunter and priest, but also talk about the rogue. Sub rogue will be more "ninja", combat will be more "pirate", assassination will be poisons/dots. PvP gear and resilience will be phased out with the new honor system. The Prestige system will try to add an incentive to keep playing, even if you reach max PvP level. They're trying to avoid people transmoging old legenderies so that people try not to farm old content. They might relax this stance in the future. Demon Hunters get warglaive artifacts (obviously ). Which ones they get will depend on their spec. Demon Hunters are elves only for lore reasons, but might be available for all races "once they've been around for a long time, like future expansions." Demon hunters will start off somewhere between level 95 - 100. They're happy with how Tanaan came out, and consider it a success, but didn't like how the dailies worked, and want to make it work closer to patch 5.1. Gul'dan isn't the big boss, just the "instigator" similar to Garrosh.