Hi guys/gals. It's Thursday, which means I've been in class from 9AM-5:30~ and then come home and loaf around feeling like the rest of my day is useless, so I figured I'd instead of doing homework I should be doing (desperately); I'd post my art-works of what I do for school and future career of 3D Environment Artist. Here's some stuff from my Hard Surface/Organic Modelling class, in which we model both ...hard surfaces (metal, wood, plastic) and organic stuff (skin, clothes, etc) Close-up of the light-bulb housing This next one was by far my biggest challenge and I tackled it over the course of a few days assembling the pods one day, then the ground another, making the generator here and there, etc... Total count for this scene was over 7.7 MILLION polygons, which for reference, characters in games are usually around the 10-15K mark but can go as high as 30K + environments which are around 100-300K depending upon the style/environment/etc... so say 4-500,000 TOTAL? Each one of these images took 37 minutes to render, 37 MINUTES for one photo. This is an underground crystal cavern project I started for an outdoor scene but scrapped for that assignment since it was meeting full criteria. Ideally, I'd like to go back and finish it to be a full portfolio piece. From the other end of the cavern looking inward My most recent piece, an underwater scene featuring a handful of sunken ships, some shields, etc... This guy when he was said and done was 1,440 frames of content and took about ...9 hours to render for just under a minute of footage! Once this quarter ends I'll be updating my new Tumblr (exbendableart.tumblr.com) fairly often since we do weekly assignments. For my own personal projects, I'll be starting a spaceship hopefully in two weeks during my break, but we'll see what happens.