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Old 01-16-2010, 06:33 AM   #151
EtherealEntity
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Quote:
Originally Posted by black_anther View Post
Yes it most certainly does, I used it with Ableton first and then switched to Cubase.

Has anybody worked out how to do cymbal chokes using this method?

The only way I've managed to do it in my recordings is to put the cymbals on a separate audio track and then delete the section of the wave by inserting a silence after the cymbal hit.
What drums are you using? If cymbal chokes are available, they are usually a different 'drum' (different MIDI key) e.g 55 = splash 56 = splash choke (this is not true)
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Old 01-16-2010, 10:38 PM   #152
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Originally Posted by EtherealEntity View Post
What drums are you using? If cymbal chokes are available, they are usually a different 'drum' (different MIDI key) e.g 55 = splash 56 = splash choke (this is not true)
Yup.

As far as I understand, to encompass all possible hits you need to (somehow) assign them via a new drum map.


Does anyone know how to change the grid beat divisions for different time signatures? I have a part in 6/4, but if I change the time sig. on the transport bar, the grid divisions still remain 4 per beat. I need 6 divisions per beat.

Is the only way to do this by turning snap off and manually inserting every note approximately?

EDIT: I did it manually anyway... bleh
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Old 01-18-2010, 12:01 PM   #153
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I pre-program all my drum loops in Guitar Pro before I bring them into Cubase. When I drop the midi track in all the time signature and tempo changes are automatically picked up for me.

Thanks for that EtherealEntity, that's helped me a lot. It's confusing cos they weren't labelled correctly in the default drum map (or whatever it's called). I didn't think there'd be an separate note for them because when I program them in guitar pro all I do is put two notes on the cymbal together but with the second one's dynamic set to dead quiet (ppp button). I think the problem is in Cubase or EZDrummer is that it doesn't cancel the previous cymbal hit when two are played in a row. That make sense?
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Old 01-28-2010, 01:24 PM   #154
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Finally learnt how to program drums, haha.
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Old 02-13-2010, 06:21 PM   #155
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I've got a question:

Once I've done all the stuff listed in the tutorial and I have a MIDI drum track playing through EZDrummer, how can I apply compressor/other Cubase plug-ins to individual drums?

What I've been doing is going to the EZDrummer mixer, and selecting output as 'multi-track'. This creates a separate track for each drum sound, to which I can add EQ. However, in order to use plug-ins like this one free compressor I downloaded, you have to select an actual audio track, and each individual drum track doesn't actually have any audio data on it, so I can't use the compressor. Any tips?

I'm using this free VST compressor:

Kjaerhus Audio - Professional Audio Plug-ins

I really don't want to have to export individual drums as WAVs and import them back into Cubase just for the sake of Compression
I'd like to bring this up again, I've heard tons og guys on this forum discussing how they EQ'd and compressed their snare, but no one has addressed how to separate each drum onto a separate track. HELP!
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Old 02-17-2010, 07:23 AM   #156
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The way I do it is using the mixer on the EZDrummer display, there you can select the track you want to put each drum mic on.

If you look at the image below, where it says Trk 1 on the Output line, you can click these and select different tracks.


Once that's done (not sure if this is the best way mind), I do an audio mixdown per drum track, if you use this screenshot as a reference (sorry I don't have cubase where I am right now so had to make the best out of Google Images). Where you have the VST Instrument Channels menu you can select the track you want to export. I export it to a WAV and then import as a new audio track and do all my eqing etc on that.
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