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#151 | |
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T=UWx(2xLxF)^2/386.4
Join Date: Oct 2009
Location: Southend-on-Sea, Essex, U.K
Posts: 8,271
Thanked: 75
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__________________
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#152 | |
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InstruMentalHead
Join Date: Dec 2007
Location: FL
Posts: 1,449
Thanked: 5
![]() Feedback Score: 2 reviews
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Quote:
As far as I understand, to encompass all possible hits you need to (somehow) assign them via a new drum map. Does anyone know how to change the grid beat divisions for different time signatures? I have a part in 6/4, but if I change the time sig. on the transport bar, the grid divisions still remain 4 per beat. I need 6 divisions per beat. Is the only way to do this by turning snap off and manually inserting every note approximately? EDIT: I did it manually anyway... bleh
If angels could shred-sing, they would sound like John Petrucci. ![]() |
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#153 |
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ss.org Regular
Join Date: Sep 2009
Location: Hampshire, UK
Posts: 92
Thanked: 2
![]() Feedback Score: 0 reviews
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I pre-program all my drum loops in Guitar Pro before I bring them into Cubase. When I drop the midi track in all the time signature and tempo changes are automatically picked up for me.
Thanks for that EtherealEntity, that's helped me a lot. It's confusing cos they weren't labelled correctly in the default drum map (or whatever it's called). I didn't think there'd be an separate note for them because when I program them in guitar pro all I do is put two notes on the cymbal together but with the second one's dynamic set to dead quiet (ppp button). I think the problem is in Cubase or EZDrummer is that it doesn't cancel the previous cymbal hit when two are played in a row. That make sense? |
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#154 |
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ss.org Master
Join Date: Mar 2009
Location: Seinäjoki
Posts: 260
Thanked: 6
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#155 | |
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ss.org Regular
Join Date: Sep 2009
Location: UK, Cambridgeshire
Posts: 165
Thanked: 8
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Quote:
![]() Percussive fingerstyle acoustic guitar: http://youtu.be/Vohy6BYhoEU?hd=1 Traditional Celtic fingerstyle: http://youtu.be/PAkC49sANkw?hd=1 Fingerstyle - Classical, Atmospheric: http://youtu.be/ioNOJKthmTM?hd=1 www.youtube.com/FGrantMusic |
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#156 |
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ss.org Regular
Join Date: Sep 2009
Location: Hampshire, UK
Posts: 92
Thanked: 2
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The way I do it is using the mixer on the EZDrummer display, there you can select the track you want to put each drum mic on.
If you look at the image below, where it says Trk 1 on the Output line, you can click these and select different tracks. ![]() Once that's done (not sure if this is the best way mind), I do an audio mixdown per drum track, if you use this screenshot as a reference (sorry I don't have cubase where I am right now so had to make the best out of Google Images). Where you have the VST Instrument Channels menu you can select the track you want to export. I export it to a WAV and then import as a new audio track and do all my eqing etc on that.
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#157 |
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Sir McTastyPants
Join Date: Jul 2010
Location: Fayetteville, WV
Posts: 6
Thanked: 4 / 1
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Awesome work! Thanks!!
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#158 |
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Fatty McButterpants
Join Date: Sep 2010
Location: Zagreb
Posts: 247
Thanked: 15
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Too bad I was not aware of this tutorial earlier, I had to google most of this stuff one by one...
Btw, can anyone explain to me when to use a rim tom and when to use a normal tom. I use both SSD and AD but I can't figure out what to do with these two. I mean, when I make a normal tom fill it sounds good but not as aggressive as a rim tom fill, but after a certain speed of the fill it sounds way to "unreal"... I like the way the toms sound on for ex. Acacia Strains Woodworm, they all sound to me like rim toms, not regular toms (like Rareform by After The Burial). Anyone have an idea? |
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#159 |
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ss.org Regular
Join Date: Sep 2010
Location: Istanbul
Posts: 16
Thanked: 2 / 1
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[Tech] How to Program Drums
Good work!
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#160 |
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ss.org Regular
Join Date: Sep 2010
Location: Mel Burns, Australia
Posts: 11
Thanked: 0
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I would recommend a) use a free program Stomper Hyperion to make some insane drum samples
b) find or take samples of metal drums (there are actually commercially available sound packs just for metal drums) c) use an easy program to start like fruity loops, or way better, Ableton live ableton is a great program for beginners and very quick results. Great for tempo shifts too. |
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#161 |
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...
Join Date: Oct 2010
Location: Silver Spring, MD
Posts: 38
Thanked: 2 / 1
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Does anyone know a free or a cheaper alternative to Cubase? I've just been using guitar pro to export MIDI files then transfer it to FL studio and change it to DFH, and I wanted to try a different way besides that.
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#162 |
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ss.org Regular
Join Date: Nov 2010
Location: Florida
Posts: 11
Thanked: 4 / 1
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@xSyncope
I do it the same way using guitar pro, except after exporting I drag it into reaper and load EZdrummer/dfh. I haven't found a faster way to make good, non-generic drum parts for my tunes. |
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#163 |
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Fatty McButterpants
Join Date: Sep 2010
Location: Zagreb
Posts: 247
Thanked: 15
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I can't imagine how it is easier to program drums in GP and then exporting the midi, I literally draw them in Cubase and it takes me less time, especially cause I can reedit move/paste the parts that I change during the writing process.
A good tip is also not to copy/past same parts on same riffs when they are repeated - re-edit them and add different accents - makes all the difference in the world
New EP out August/September 2012. http://www.soundcloud.com/subscale "60% of the time it works all the time..."
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#164 |
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ss.org Regular
Join Date: Oct 2011
Location: San Antonio
Posts: 2
Thanked: 0
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Great tutorial. Much better doing it this way instead of my old standard, Modplug Tracker. Quick question though, how do you program shorter note values on the drum editor (i.e., 16th or 32nd notes)to create fast double kick lines?
EDIT: Nevermind figured it out. Needed to change note values for each drumkit piece. |
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#165 |
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ss.org Regular
Join Date: Jun 2011
Location: Ajdovščina
Posts: 4
Thanked: 0
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I think this tutorial is awesome therefore i should revive this thread,so i think that someone should explaine step by step and klick for klick how to multichannel Ez Drummer in Cubase ! tnx to this tutorial am finally using Tootrack and doing something!!
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#166 |
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ss.org Regular
Join Date: Jun 2011
Location: Ajdovščina
Posts: 4
Thanked: 0
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As a step 7 you should do this first : How to set up EZDrummer Multiple Outputs in Cubase:
How to set up EZDrummer Multiple Outputs in Cubase - YouTube
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#167 |
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Hylian Metal Master
Join Date: Jul 2006
Location: The Farthest Outpost
Posts: 4,571
Thanked: 67
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Feedback Score: 7 reviews
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65k views and a brother can even keep contributor status.
For shame. |
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#168 |
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Fuck Your Face!
![]() Join Date: Jun 2005
Location: Florence, Ky
Posts: 3,382
Thanked: 27
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Feedback Score: 31 reviews
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That is pretty lame.
Ibanez RG7421XL w/ DiMarzio Evolution and Liquifire Ibanez K7WH w/ DiMarzio Evolution Ibanez RG7321BK w/ Blaze Custom Agile Intrepid Pro 828 w/ EMG808 My band Scarangella |
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#169 |
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Hylian Metal Master
Join Date: Jul 2006
Location: The Farthest Outpost
Posts: 4,571
Thanked: 67
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Feedback Score: 7 reviews
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Right? :'(
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