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Old 03-25-2007, 08:21 PM   #31
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Quote:
Originally Posted by Ryan View Post
Try adjusting your velocities on the beat map.
[n00b]Could you please explain to me exactly what velocities are? People are always saying you should adjust them for different sorts of reasons. Is it directly related to volume? Or timing? [/n00b]

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Old 03-27-2007, 05:38 PM   #32
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You see, velocities are like bullets.

@Nik (& everyone who wants to know a lot about velocities)

To answer your question simply, velocities are directly related to volume, for nice explanation look below.

Velocity is part of the midi protocol, no matter what instrument you use (drums, synths, etc.) velocity settings for each note will always be included in the information of a midi file. Velocity is how hard you hit the note being played, 1 being the softest, and 127 being the hardest. For instance a snare hit in DFH at a velocity of 1 would be like dropping a leaf on the snare, while 127 would be hitting it very hard with a drumstick.

The term 'Dynamics' is used a lot in the drum world, a player with very good dynamics/dynamic-range sounds much better and gets more emotion across in his playing. Hitting drums at different velocities on drum machines (see example below) gives the sound of a player with good dynamics in his playing, thus making a drum machine sound more human.

As far as song composition goes there is also the 'Dynamic Range' throughout the song. During loud/intense parts of the song you would want the velocities higher maybe in the 80-110 range, and during the softer parts 30-70, utilize the whole range for some kind of build up. I think you get the point, don't use what I say as exact reference, I'm just trying to paint a picture so you can at least understand the context in which velocity is supposed to be used. One thing to do to make the drum track sound more human is to make a small variance in velocity for each beat within the dynamic range of your verse/riff, Ex. 89-91-89-86-87-86-88 etc. This gives the sound of a player with persistent velocity, but not so persistent it sounds like a machine.

In Cubase and Nuendo velocity can be controlled many different ways. First you can input the beats yourself with a midi controller, so the harder you hit it the higher the velocity and vice versa. Second, If your inputting the beats in through the beat map with the draw tool theres a section below the beat map area that has a vertical bar for each note played, set the config to adjust for velocity (this should be default), and adjust the height of the bar accordingly (see pic). Third you can select the individual note and edit it in the object selection config above your ruler.

Hope this helps, feel free to give me input if I am wrong about anything. (Its hard doing writing these when you don't have cubase in front of you, I kinda have to guess/make up names for certain things that already have an 'official name' that I don't know.)
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Old 04-01-2007, 02:48 PM   #33
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Quote:
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I've done everything that it says, and in the export window i've done:

Type: Wave file
Coding: PCM/uncompressed waves
Attributes:-
Channels: Stereo split (i've tried changing this but no difference)
Resolution: 16bit
Sample rate: 44.100 kHz
Outputs: EZ1 (Stereo)
Import to: Pool

I've tried almost everything, but when i save it says "An error occurred during the export"

I'm using Cubase SX 3 and EZDrummer
BUMP

Anyone know what's going on here?
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Old 04-02-2007, 10:18 PM   #34
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I am trying to use DKFH 2 and Nuendo 3. When I press F 11 to add the VST drums my BKFH isn't their? Why isn't this working?
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Old 04-02-2007, 10:31 PM   #35
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Quote:
Originally Posted by Demonium View Post
BUMP

Anyone know what's going on here?
Make sure you slide the slider from left to right across the top bar to select the part of the song to export. It'll turn the top bar blue.

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Old 04-02-2007, 10:32 PM   #36
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Quote:
Originally Posted by tenorbass View Post
I am trying to use DKFH 2 and Nuendo 3. When I press F 11 to add the VST drums my BKFH isn't their? Why isn't this working?
At a guess, F11 isn't the VST key in Nuendo. This tutorial is for Cubase. You need to look in the Nuendo menu and find the command/hotkey to bring up VST instruments.
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Old 04-02-2007, 10:42 PM   #37
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Yea its still F 11 in nuendo. The thing that made me excited about the program was recording guitar in the program over the drums. Will DKFH work with Cubase? Can I do guitar and drums in Cubase?
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Old 04-02-2007, 10:46 PM   #38
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I'm not sure. I make my drums in Cubase and export them into Sonar. Someone else can probably answer ya.
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Old 04-03-2007, 12:48 AM   #39
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Ah, i got it now. For some reason the drag bar was red the whole time.
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Old 04-03-2007, 03:31 AM   #40
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Quote:
Originally Posted by tenorbass View Post
Yea its still F 11 in nuendo. The thing that made me excited about the program was recording guitar in the program over the drums. Will DKFH work with Cubase? Can I do guitar and drums in Cubase?
There is probably a feature in Nuendo that let's you search for new VST instruments. The problem might be that Nuendo doesn't know that DFH is installed. Just a guess, I don't use Cubase or Nuendo.

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