Quote:
Originally Posted by newamerikangospel
Also, reverb will cause the notes to clutter if you have a heavy one on. If the sample has a lengthy reverb/resonation you may try to gate it. The velocity of a blast (in my samples instances and by my calculations) are about 60-65% of a count hit (the normal hits). When I use the velocity editor to do blasts, I tend to slop them meaning I will click and then drag and let the natural curve of the mouse take a variation of about 4-5%.
And dont forget that you may be unhappy because they are too fast. Again in my geekiness, I found that most drummers that go over 230 bpm will start to count in triplets (1 2 3 1 2 3).
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Yup... I was gonna say reverb is more of a concern than anything else. A lot of people will say decay is the concern, but it's really the level of reverb that you're using.