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Unread 04-20-2012, 05:14 PM   #26
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This capitol city place is So neat

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Unread 04-22-2012, 07:14 PM   #27
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This game is a damned completionist's nightmare. that is all I have to say. Too many mindless annoying quests I require to finish!
Yeah, tell me about it. It doesn't help when some of the quest givers/key figures only show up a certain time of the day (but at least you can control time - even if the game doesn't explain how).

They do reward you nicely with nifty or useless items, character affinity points, and more importantly, experience bonus. Though at times, you get so tangled up with all the quests before you actually progress with the story but the trade off is that your characters get buffed up with experience and affinity.

And if you're an item hoarder, some quests end up completing themselves when you already have the necessary items anyway.

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This capitol city place is So neat
Which place are you talking about? Sorry, I'm a little confused here...
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Unread 04-22-2012, 07:19 PM   #28
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And if you're an item hoarder, some quests end up completing themselves when you already have the necessary items anyway.
I really hate the inventory / gem crafting. As you seldom need money I never sell things. My level I gems got full and I had to spend an hour crafting to get rid of them. My level 2 gems are also close to full, haven't bothered crafting them yet though. Takes so long...

Damn you limitted inventory!

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Unread 04-22-2012, 07:38 PM   #29
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I really hate the inventory / gem crafting. As you seldom need money I never sell things. My level I gems got full and I had to spend an hour crafting to get rid of them. My level 2 gems are also close to full, haven't bothered crafting them yet though. Takes so long...

Damn you limitted inventory!
Don't get me started on the inventory and gem crafting... Some gems are awesome, but there's a heap of terrible that I've just ended up getting rid of because I lost patience with selling them in some random shop.

All the weapons/armour with no gem/gem options, I just get rid of.
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Unread 04-24-2012, 11:26 PM   #30
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Ok, looks like I've gone to the point in the game where it can only be described as "just got real".

350+ quests completed (and I may have missed one or two), all characters not far off from being fully powered, gem crafting is now to the point of fun and getting some cool and powerful gems. Looks like I'll be taking this all the way.

Hopefully I can finish this by June.
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Unread 05-28-2012, 02:33 AM   #31
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Hopefully I can finish this by June.
Looks like it's taking longer than I'd hope. Level 87, and I'm to the point where I can just finish the game and be done with it, or level up more and complete more and more quests and reveal all Heart to Heart points. Some are the usual fetch a bunch of items, but some others are actually dig deeper to a lot of the side stories that you encounter throughout the game's course. And there's a heap of high level unique monsters all over the place now. I thought I saw one at about Lv 130.

Anybody else still playing this?
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Unread 05-28-2012, 07:29 AM   #32
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I have to pick it back up again, still around level 30 I think, going up Bionis's back or something. I get away from games when I go to work and it takes a while to get back into them again.

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Unread 08-11-2012, 03:29 AM   #33
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Ok so I finally completed the damn game. Level 99 and over 460 quests done... may have missed a few.

My thoughts (trying to keep as spoiler free as possible):

Storywise, Xenogears and Xenosaga cast a large shadow over this game. It's clear that Monolith really did focus on gameplay and the game setting over the story. I won't go into detail as that could go on forever (plus spoilers galore), but the previous Xeno games show more rich storylines over this game. Still, gameplay wise, this trumps it's predecessors. The exploration is immensely rich and there's a truckload to do to keep the player busy. And the Xenosaga games sucked in terms of gameplay anyway.

The game+ is pretty neat too, though choosing which non equipped items and extras was a horrible chore and you have to do the 470+ quests again.
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Unread 08-11-2012, 05:17 AM   #34
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I am glad to hear you finished it. I lost my wii to hard times long before i got to Finnish it.


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Unread 01-27-2013, 06:35 AM   #35
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Nintendo released a little teaser of a possible Xenoblade/Xenogears sequel for Wii U.
There is a multiplayer mode, big transforming mechs and huge environments.

Stoked!
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Unread 01-27-2013, 01:54 PM   #36
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^ That... looks beyond amazing. ... I need a Wii U and Xenoblade, and then this. And The Wind Waker HD remake, but that's for another thread .

I've been wanting to play Xenoblade for so long, but having started school again and living at my aunt's is proving difficult in terms of dedicating any amount of time to video games (which is perhaps not a bad thing ).

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Unread 01-27-2013, 03:21 PM   #37
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Xenoblade is definitely worth playing, it's no exaggeration when folks are throwing out statements about it being the best RPG of this generation.

It's definitely a time drainer; even without all the sidequests you're looking at 60+ hours. It may cut into your studying time a fair bit...

There's a lot of speculation regarding this 'X' RPG being a direct sequel to Xenoblade (is that Shulk at the end of the trailer?!) or a spiritual successor to Xenogears (lots of mech piloting and combat).

Hopefully Nintendo are building towards a strong showing at E3. This 'X' Monolith Soft title should garner a lot of attention.
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Unread 01-27-2013, 06:03 PM   #39
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Still haven't finished it, just came out with the bird chick topside and somesuch.

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Unread 01-28-2013, 08:21 AM   #40
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Are they actually tying the Xeno series together?
Some people think that the biggest clue lies in the 'X' at the end. It's shaped like the X from the Xenoblade logo, but uses the same red tint as the Xenogears logo. Maybe they're reading into it too much...

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Still haven't finished it, just came out with the bird chick topside and somesuch.
Have you only reached
Makna Forest
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Unread 01-28-2013, 09:47 PM   #41
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^ 1 past that, the next world so to speak.

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Unread 01-28-2013, 10:13 PM   #42
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Xenoblade is definitely worth playing, it's no exaggeration when folks are throwing out statements about it being the best RPG of this generation.
Eh... I don't know about that. Mediocre to downright bad party AI, minimal replay value, and it's far too easy to outlevel everything if you do any questing (you'll lack for AP, but it won't really matter). Character writing has some definite weak points and battle mechanics have some issues (a glitch with damage ranges, the rather broken nature of certain skill links, excessively steep level correction, etc). I enjoyed it, but I don't have much desire to revisit it. If quests didn't give EXP then I'd probably be more inclined to play it again since I could do quests in parallel with the story and postgame content that way rather than being forced to choose between doing quests as I encounter them and having any sort of challenge in battle content.

This should not be taken to mean that I didn't enjoy Xenoblade, mind you - I played the hell out of it, including solos of the postgame "superbosses" with various characters aside from that damn rabbit. I love the Xenoblade world, but there's still some hints of the old Xeno flaws. I just don't think it tops the list for an entire generation. Maybe if you just limit it to Wii games.

EDIT: Myghin, if you want to know about the damage glitch -
The damage range for any weapon can be no larger than [low, low+99]. Doesn't impact most weapons, but some weapons with large damage ranges that initially appear desirable are actually pretty bad as a result.
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Unread 01-29-2013, 09:22 AM   #43
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^ 1 past that, the next world so to speak.
I'm a bit beyond your current spot, but still nowhere near to completing. It's been a bit on and off for me since August 2011!

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Eh... I don't know about that.
Maybe I should have added a J to RPG! Perhaps there hasn't been much competition, especially with Square dropping the ball continuously.
Your points are very valid, it's still a great game despite those niggles. I'm enjoying it for what it is.
Ni No Kuni might steal some of the praise away though.

I've actually found Xenoblade to be quite difficult - maybe I'm not paying enough attention to the number crunching aspect.
Currently stuck on the first incarnation of Egil, despite having a five level advantage! Argh.


Out of curiousity, what do you think of this mysterious 'X' RPG?
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Unread 01-29-2013, 04:18 PM   #44
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Maybe I should have added a J to RPG! Perhaps there hasn't been much competition, especially with Square dropping the ball continuously.
Your points are very vaild, it's still a great game despite those niggles. I'm enjoying it for what it is.
Ni No Kuni might steal some of the praise away though.
Fair enough, there weren't a lot of great JRPGs this generation.

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I've actually found Xenoblade to be quite difficult - maybe I'm not paying enough attention to the number crunching aspect.
Currently stuck on the first incarnation of Egil, despite having a five level advantage! Argh.
The face-off in the fortress? Those two fights can be pretty rough, though I was underleveled at the time... Egil was red to me but I pulled it off. Setup was probably Shulk/Dunban/Sharla, but I might've had Riki in there somewhere. Not sure about gear, never bothered staying up-to-date on it. Anything with gem slots works, really. Gems weren't anything special; max Agility, whatever Strength/HP/whatever I could throw in, some haste/double attack gems if I had them. Sharla probably had purely Ether and HP, maybe a hate down gem if I had those at the time.


Worth noting that a pretty powerful setup (skill links, gems, etc) opens up in the next area... There's a missable element though, and it isn't borderline auto-win like the two "true" gamebreakers. Most notable aspect of this particular option is that you'd never need a dedicated healer for a yellow or lower enemy again, aside from maybe enemies with spikes if you don't gem/link for that. Very high damage output and still pretty strong in terms of survivability. I can spill the beans on them but only if you want to know about it.

I will say I never really did any real number crunching aside from some testing to pin down the damage glitch - everything else I did was by intuition, no guides aside from some postgame questing/gear collection stuff, and I only figured out the damage glitch after beating the main story. Not a significant glitch really either, just limits the potential of certain weapons.

It might be more accurate to say that difficulty drops off as the game progresses. The earliest fights can be difficult due to lack of a dedicated healer unit (the spider fight can be hell if you're at all underleveled), and midgame still has some fights that can be difficult. After the point where you're at, I never lost a single story fight and only lost a couple of unique fights to gimmicks. Worth noting that I almost always played Shulk though - not playing as either him or Melia can really up the difficulty depending on your setup. For example, I did the tomb boss as Dunban/Shulk/Sharla and while I did win first try it took forever because Shulk was too stupid to use the right art. I went out of my way to avoid overleveling as much as possible; most bosses were yellow to me.

Quote:
Out of curiousity, what do you think of this mysterious 'X' RPG?
I'm interested, but I don't know if I'll end up playing it. That's more down to me spending very little time on video games these days than anything else though.
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Unread 01-30-2013, 04:41 PM   #45
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Wow, thanks for the excellent advice and offering to help.
I am so lazy with RPG technique, but I'll slog it out for now.
Apparently your favourite Rabbit-y friend can be turned into an effective tank/healer hybrid.

Here's some fairly good analysis of the trailer from the fellas at GameXplain:

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Unread 01-30-2013, 08:17 PM   #46
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Apparently your favourite Rabbit-y friend can be turned into an effective tank/healer hybrid.
Riki's ....ing awesome as both a character and a party unit and has great utility. My only complaint with him is that his AI doesn't like to use his AoE attacks unless you're fighting multiple enemies. I was actually referring to one of the superbosses though - near the end of the game a unique monster named Despotic Arsene spawns in the bunnits (bunnivs? I forget) near the exit to Satorl Marsh. It's not the highest level enemy in the game, but it's by far the most evasive and it does quite a bit of damage. Dunban might have the agility to pull a solo off with his accuracy/evasion aura + Jaws of Death for the talent art, but I think I recall him coming up short. None of the other melee units can get a high enough hitrate even at max tension and Melia/Riki lack the necessary defensive capabilities. Sharla could probably bore it to death given a day or two, but I'm not crazy enough to try that.

I can kill dragons and behemoths with a single character, but a rabbit? That takes three

EDIT: One thing I really love about the game that I've somehow not mentioned yet: the soundtrack is superb
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Unread 06-14-2013, 09:44 AM   #47
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Slight bump. Here is another teaser trailer for the mysterious 'X':



Robots, robots and more robots!
The draw distances are astounding - it's refreshing to see the Wii U's inferior hardware being pushed for once.
The only small downer here is the music. The vocals sound a bit shaky.

Apologies if I'm repeating content from a E3 2013 related thread.
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Unread 06-14-2013, 10:35 AM   #48
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Don't worry. The more that trailer is posted the happier I am . That's honestly one of my most anticipated coming releases for the Wii U. It looks incredibly good. Contrastingly enough, one of my favorite things about it is the music . Matter of taste I suppose.

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Unread 06-14-2013, 11:15 AM   #49
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Slight bump. Here is another teaser trailer for the mysterious 'X':



Robots, robots and more robots!
The draw distances are astounding - it's refreshing to see the Wii U's inferior hardware being pushed for once.
The only small downer here is the music. The vocals sound a bit shaky.

Apologies if I'm repeating content from a E3 2013 related thread.
I loved everything about that trailer. I especially loved the transforming mecha and the fact that storywise, it really doesn't reveal anything and open to speculation until it's release. I'm so getting this.

As for the music, I've coincidentally accustomed myself to Hiroyuki Sawano's work on the Sengoku Basara and Gundam Unicorn animes and as much as I adore the Xenoblade soundtracks.. hell all Xeno soundtracks really... I'm curious what Sawano will come up with.

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One thing I really love about the game that I've somehow not mentioned yet: the soundtrack is superb
I've been praising the soundtrack all over this forum. Type "Xenoblade" on the search option and you'll see all my posts before Operation Rainfall even began. /hipster mode
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Unread 06-15-2013, 05:42 PM   #50
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Quote:
Originally Posted by Alberto7 View Post
Contrastingly enough, one of my favorite things about it is the music . Matter of taste I suppose.
Quote:
Originally Posted by Bloody_Inferno View Post
As for the music, I've coincidentally accustomed myself to Hiroyuki Sawano's work on the Sengoku Basara and Gundam Unicorn animes and as much as I adore the Xenoblade soundtracks.. hell all Xeno soundtracks really... I'm curious what Sawano will come up with.

I've been praising the soundtrack all over this forum. Type "Xenoblade" on the search option and you'll see all my posts before Operation Rainfall even began. /hipster mode
I really enjoyed the Xenoblade soundtrack as well. I listen to it when I need a relaxing break from the usual diet of technical death metal...

It's a shame that Yasunori Mitsuda and ACE+ don't seem to be involved in 'X'.
I'm not all that familiar with Hiroyuki Sawano's work, so I will definitely have to go in with an open mind.

Soraya Saga confirmed via some tweets that the two videos released so far are only teasers (duh) and that a future trailer will be the big reveal.
Hopefully we get something similar to the early Xenoblade trailers - long and very explanatory.
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