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#26 |
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Some call me... Tim
Join Date: Sep 2010
Location: Cheongju, SK
Posts: 3,592
Thanked: 63
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Embed for great justice:
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__________________
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#27 |
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Some call me... Tim
Join Date: Sep 2010
Location: Cheongju, SK
Posts: 3,592
Thanked: 63
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Look at the size of that friggin' magazine.
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#28 |
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themuthaphukkindeath
Join Date: Feb 2009
Location: _
Posts: 4,014
Thanked: 47
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^
![]() I can spray and pray for hours! EDIT: And I think I forgot to mention that they said something about that class being called: Gunzerker. See above photo for my response. |
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#29 |
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Some call me... Tim
Join Date: Sep 2010
Location: Cheongju, SK
Posts: 3,592
Thanked: 63
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I spray and pray like a BAWS with Roland. I have all the clip size and assault rifle skill tree upgrades, plus I always have ammo regen equipped. Ammo regen + 125-plus round clip = good times. Especially now that I'm levelled up enough to find assault rifles that do 200+ damage and have decent fire rates and clip size. I was pretty bummed when I found my first 200+ assault rifle and it had a clip size of like 6 or some shit, and a fire rate of maybe 4. Might as well use a revolver, if that's the stats I'm running with.
That said, my playstyle is usually .... shit up from a distance with an overpowered sniper rifle, bust out the assault rifle for medium range, and then an obscenely overpowered shotgun when they get too close. I'm talking 190x12 damage per shot, with +3 projectiles fired and a 6 round clip (expanded to 11 with the skill tree upgrade). I can practically smell the cordite... |
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#30 | |
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themuthaphukkindeath
Join Date: Feb 2009
Location: _
Posts: 4,014
Thanked: 47
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Quote:
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#31 |
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Some call me... Tim
Join Date: Sep 2010
Location: Cheongju, SK
Posts: 3,592
Thanked: 63
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I actually beat the last boss on my second playthrough by myself with a similar shotgun.
Ammo regen class mod and health regen shield helped, but still. Shut up. |
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#32 |
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themuthaphukkindeath
Join Date: Feb 2009
Location: _
Posts: 4,014
Thanked: 47
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Randy Pitchford Talks Borderlands 2 - Features - www.GameInformer.com
I haven't watched it yet (got to get to bed now) but it's 17 and a half minutes of borderland 2 talk! Feel free to spoil anything interesting in the video here in the thread for me while I'm asleep and/or in class tomorrow.
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#33 |
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pixel pusher
Join Date: Dec 2006
Location: Madison WI
Posts: 2,384
Thanked: 80
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I really hope they fix the loot drops they were pretty pathetic for the boss fights. Also there really didn't seem like there were that many guns in the game after they boasted millions etc. It came down to the same looking gun models with just minor stat tweaks.
They need to take some influence from Diablo's loot system to really keep me hooked. I felt I'd get to a certain point and couldn't find anything new/better for guns so I lost interest in continuing to play. |
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#34 |
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Join Date: Apr 2008
Location: Seoul, South Korea
Posts: 3,536
Thanked: 26
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oh my sweet jesus. i hope the release on mac simultaneously
i hope you can find hand weapons instead of the fixed choice. |
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#35 | |
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themuthaphukkindeath
Join Date: Feb 2009
Location: _
Posts: 4,014
Thanked: 47
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Quote:
Watch Adult Swim Video: Robot Chicken I do wish that the loot system for bosses and such was a bit better, I shouldn't be able to ALWAYS find better guns from enemies on the 5th or 6th area than get dropped by the final boss (I never had The Destroyer drop anything worth a damn at all, I understand having it be sort of random, but it seems like making it more probable for the real big bosses to drop awesome gear would make the most sense). |
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#36 | |
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Death Metal™
Join Date: Mar 2010
Location: Johnson City, NY
Posts: 2,601
Thanked: 21
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Quote:
![]() hard as hell to find tho :/ V--CLICK ME--V Home Front Booking and Promotions https://www.facebook.com/pages/Home-...36216659824342 http://www.myspace.com/cwhiteshred |
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#37 |
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Some call me... Tim
Join Date: Sep 2010
Location: Cheongju, SK
Posts: 3,592
Thanked: 63
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#38 | |
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/)'3'(\
Join Date: Nov 2008
Location: Chimaera SD
Posts: 6,408
Thanked: 195
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Quote:
Anyway, Can't wait to dual wield rocket launchers. Also, hopefully they make the siren even more fun to play as. Ride the wings of death! "Seriously... You DO NOT headbang with your knees" Murmel
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#39 |
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themuthaphukkindeath
Join Date: Feb 2009
Location: _
Posts: 4,014
Thanked: 47
![]() ![]() ![]() ![]() ![]() ![]() ![]() Feedback Score: 18 reviews
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#40 |
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themuthaphukkindeath
Join Date: Feb 2009
Location: _
Posts: 4,014
Thanked: 47
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Meet The New Class Of Borderlands 2: The Gunzerker - Features - www.GameInformer.com
.... yes, Gunzerker skill tree info: Any of the guns in Borderlands 2 can be dual-wielded during this time, meaning Salvador can simultaneously shoot a rocket launcher and a sniper rifle, an incendiary SMG and an electric pistol, or go all-out with two giant miniguns. Thanks to the new "amp" elemental, you can work some strategy into your weapon selection. Amp-based weapons coat enemies in a goo that intensifies elemental damage, so dual-wielding one along with a fire/electric/corrosive gun will cause it to be much more effective. Like in the first game, each character will feature a unique skill tree that allows for more play-style customization. Salvador’s tree splits into three paths - Wrath, Brawn, and Gun Lust. Wrath features stat bonuses and new abilities tied to his dual-wielding ability, Brawn is focused on physical toughness, and Gun Lust increases weapon stats and grants new abilities like Salvador’s aggro turret. Here are some other bonuses on the skill tree that you can funnel your points into: Divergent Likeness - If you’re dual-wielding two weapons of the same type, you’ll deal bonus damage. Dual-wield weapons of differing types, and your accuracy goes up. Notes from Paul Hellquist, Gearbox’s game design director: This skill is great because it interacts so well with not only the action skill but also with your gear choices. Which pairing of weapons makes me the most effective when using this skill? Should I use low-accuracy, high-damage weapons of different types to get accuracy bonuses? Or should I double-fist some revolvers for max damage but low fire rate? This skill changes the way you think about what you are dual-wielding and which gear will work best together to maximize your power during your action skill. Down, Not Out - In the first Borderlands, no action ability was able to be used when you were on the brink of death. If you have this bonus activated in Salvador’s skill tree, however, he can dual-wield in his final moments. Notes from Paul Hellquist: This skill breaks the rules of Borderlands. The general rule is no action skills while fighting for your life. This rule is to increase tension and limit a player’s power while fighting for their life. But in game design, the reason you make a rule is so you can occasionally break it. This skill breaks that rule and changes the way you think about your action skill. Your strategic options for when to use it are very different after purchasing this skill. Overheat - No matter what gun you’re using, its rate of fire will continue to increase as long as you hold down the trigger. Notes from Paul Hellquist: This skill is awesome because it can result in the most ludicrous fire rates on your weapons. Your low fire rate high-damage weapons become god-like. Your high rate-of-fire weapons fire all of their rounds in the blink of an eye. It’s just great fun. From our early look at Salvador, he appears to be an absolute blast to play. Dual-wielding has been done before in tons of FPS titles, but the amount of weapons in Borderlands 2 should ensure a more strategic and varied experience. Awesome, just absolutely ....ing awesome. |
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#41 |
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themuthaphukkindeath
Join Date: Feb 2009
Location: _
Posts: 4,014
Thanked: 47
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Gearboxity - Gearbox Software Community Portal - Borderlands 2 at Gamescom
"Now with even angrier midgets."
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#42 |
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Some call me... Tim
Join Date: Sep 2010
Location: Cheongju, SK
Posts: 3,592
Thanked: 63
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None of my real life friends give a shit, but I had to blab to someone that last night I found a shotgun that does 224x12 with a 12 round magazine (increased to 21 with my class mod and skill tree) and +3 projectiles fired. The fire rate is pretty slow, but it's hard to argue with 2688 damage from 4 projectiles per shot.
I also finally found a 300 damage assault rifle, and it actually has a decent fire rate and clip size. Anyways, I had to get that out of my system. Sometimes it sucks being stoked when there's nobody to... um... be stoked... at. |
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#43 |
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themuthaphukkindeath
Join Date: Feb 2009
Location: _
Posts: 4,014
Thanked: 47
![]() ![]() ![]() ![]() ![]() ![]() ![]() Feedback Score: 18 reviews
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Dat shotgun B|
Yeah, it's really difficult for me to find assault rifles that are worth a damn. |
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#44 |
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Some call me... Tim
Join Date: Sep 2010
Location: Cheongju, SK
Posts: 3,592
Thanked: 63
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I have this annoying habit of falling back on Torgue shotties and ARs because they're so consistently great across the board, but every now and then something will pop up out of nowhere from Jakobs that just decimates, like the abovementioned shottie. I also found a Jakobs sniper recently with 1240 damage plus 200% critical damage and surprisingly little recoil. It's good for popping claptraps right in the eyeball on the claptrap DLC.
SMGs (and snipers, generally) are still all about dat Maliwan. EDIT: You know, I rarely even use assault rifles, when I think about it. I pretty much just use them to destroy General Knoxx and/or those big robot walker things, because I can just aim at the head and empty a full clip into his ....ing face and watch the criticals pile up while he staggers back like a little girl. |
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#45 |
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themuthaphukkindeath
Join Date: Feb 2009
Location: _
Posts: 4,014
Thanked: 47
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+1 to your edit.
I just started 2 new games, one with Roland that I'm playing by myself, and another with Mordecai that I'm playing through with a friend. Gotta stay busy till 2 comes out. ![]() EDIT: I think you and me are the only ones who are fuggin' stoked about this game, look at this thread.
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#46 |
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Some call me... Tim
Join Date: Sep 2010
Location: Cheongju, SK
Posts: 3,592
Thanked: 63
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I wish I could play LAN coop or something. I've been playing the shit out of it lately, all singleplayer, and I just hit lvl 60 last night. I started another file playing as Mordecai, but everything feels so ....ing weak when I'm used to rolling shit with a high-level Roland, so the sessions never last long with him. Of course, I use the sniper rifle so much that I might as well be Mordecai, but .... that ridiculous Bloodwing power. I just like to hide behind something and pop people's skulls from a distance, switch to an SMG with x4 fire damage when they get midrange, then whip out dat shotgun when they get too close for comfort.
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#47 |
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themuthaphukkindeath
Join Date: Feb 2009
Location: _
Posts: 4,014
Thanked: 47
![]() ![]() ![]() ![]() ![]() ![]() ![]() Feedback Score: 18 reviews
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That's my playstyle to a t only add Brick rage for when the shotgun runs out or my health gets low.
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#48 |
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Some call me... Tim
Join Date: Sep 2010
Location: Cheongju, SK
Posts: 3,592
Thanked: 63
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It's kinda funny, when I think about it. The AI always scurries to take cover, and all that leads to is a critical hit all up in their mouth when they pop their head up. If they'd all just zig-zag bum rush me guns blazing, I'd be ....ed.
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#49 |
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Some call me... Tim
Join Date: Sep 2010
Location: Cheongju, SK
Posts: 3,592
Thanked: 63
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The berzerk rage would be nice for situations like that, but since I play singleplayer exclusively, it's nice having the turret to use as a pseudo second player when boss battles get a little hairy.
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#50 |
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themuthaphukkindeath
Join Date: Feb 2009
Location: _
Posts: 4,014
Thanked: 47
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Bloodwing is pretty goddamn boss when you level up that part of Mordecai's skill tree as well. I think I'd prefer it to the turret, because doesn't the turret have to be facing enemies? Or does it rotate later when you put skill points into it (haven't played Roland before)?
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