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Unread 08-16-2011, 01:28 PM   #26
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Unread 08-16-2011, 01:31 PM   #27
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Look at the size of that friggin' magazine.

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Unread 08-16-2011, 01:39 PM   #28
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^


I can spray and pray for hours!

EDIT: And I think I forgot to mention that they said something about that class being called: Gunzerker.

See above photo for my response.
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Unread 08-16-2011, 01:46 PM   #29
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I spray and pray like a BAWS with Roland. I have all the clip size and assault rifle skill tree upgrades, plus I always have ammo regen equipped. Ammo regen + 125-plus round clip = good times. Especially now that I'm levelled up enough to find assault rifles that do 200+ damage and have decent fire rates and clip size. I was pretty bummed when I found my first 200+ assault rifle and it had a clip size of like 6 or some shit, and a fire rate of maybe 4. Might as well use a revolver, if that's the stats I'm running with.

That said, my playstyle is usually .... shit up from a distance with an overpowered sniper rifle, bust out the assault rifle for medium range, and then an obscenely overpowered shotgun when they get too close. I'm talking 190x12 damage per shot, with +3 projectiles fired and a 6 round clip (expanded to 11 with the skill tree upgrade).

I can practically smell the cordite...
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Unread 08-16-2011, 01:49 PM   #30
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Quote:
Originally Posted by Grand Moff Tim View Post
That said, my playstyle is usually .... shit up from a distance with an overpowered sniper rifle, bust out the assault rifle for medium range, and then an obscenely overpowered shotgun when they get to close. I'm talking 190x12 damage per shot, with +3 projectiles fired and a 6 round clip (expanded to 11 with the skill tree upgrade).

I can practically smell the cordite...
I've been running Brick almost exclusively, same set up style as you gunwise, with the addition of the biggest ass explosive rocket launcher I can find and a strong caustic revolver when I get low on rockets, and my berserk leveled up so that when I get in close enough to reach them, everything dies.
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Unread 08-16-2011, 01:50 PM   #31
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I actually beat the last boss on my second playthrough by myself with a similar shotgun.























Ammo regen class mod and health regen shield helped, but still. Shut up.
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Unread 08-17-2011, 01:21 AM   #32
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Randy Pitchford Talks Borderlands 2 - Features - www.GameInformer.com

I haven't watched it yet (got to get to bed now) but it's 17 and a half minutes of borderland 2 talk!

Feel free to spoil anything interesting in the video here in the thread for me while I'm asleep and/or in class tomorrow.
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Unread 08-17-2011, 10:23 AM   #33
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I really hope they fix the loot drops they were pretty pathetic for the boss fights. Also there really didn't seem like there were that many guns in the game after they boasted millions etc. It came down to the same looking gun models with just minor stat tweaks.

They need to take some influence from Diablo's loot system to really keep me hooked. I felt I'd get to a certain point and couldn't find anything new/better for guns so I lost interest in continuing to play.
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Unread 08-17-2011, 10:40 AM   #34
 
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oh my sweet jesus. i hope the release on mac simultaneously

i hope you can find hand weapons instead of the fixed choice.
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Unread 08-17-2011, 12:21 PM   #35
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Originally Posted by mikernaut View Post
I really hope they fix the loot drops they were pretty pathetic for the boss fights. Also there really didn't seem like there were that many guns in the game after they boasted millions etc. It came down to the same looking gun models with just minor stat tweaks.

They need to take some influence from Diablo's loot system to really keep me hooked. I felt I'd get to a certain point and couldn't find anything new/better for guns so I lost interest in continuing to play.
There were millions of different guns, those stat tweeks can make guns radically different, if you honestly expected them to have millions of completely different guns that had nothing in common:
Watch Adult Swim Video: Robot Chicken

I do wish that the loot system for bosses and such was a bit better, I shouldn't be able to ALWAYS find better guns from enemies on the 5th or 6th area than get dropped by the final boss (I never had The Destroyer drop anything worth a damn at all, I understand having it be sort of random, but it seems like making it more probable for the real big bosses to drop awesome gear would make the most sense).
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Unread 08-17-2011, 12:29 PM   #36
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Originally Posted by Grand Moff Tim View Post
I spray and pray like a BAWS with Roland. I have all the clip size and assault rifle skill tree upgrades, plus I always have ammo regen equipped. Ammo regen + 125-plus round clip = good times. Especially now that I'm levelled up enough to find assault rifles that do 200+ damage and have decent fire rates and clip size. I was pretty bummed when I found my first 200+ assault rifle and it had a clip size of like 6 or some shit, and a fire rate of maybe 4. Might as well use a revolver, if that's the stats I'm running with.

That said, my playstyle is usually .... shit up from a distance with an overpowered sniper rifle, bust out the assault rifle for medium range, and then an obscenely overpowered shotgun when they get too close. I'm talking 190x12 damage per shot, with +3 projectiles fired and a 6 round clip (expanded to 11 with the skill tree upgrade).

I can practically smell the cordite...
i found guns that did 300+ damage with 275 mag size

hard as hell to find tho :/
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Unread 08-17-2011, 01:52 PM   #37
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Originally Posted by cwhitey2 View Post
i found guns that did 300+ damage with 275 mag size

hard as hell to find tho :/
I may yet. I'm only lvl 58 or 59 right now, so after hitting 61 and doing a level shifting event like crawmerax or something I'll probably start finding the extra crazy shit.
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Unread 08-17-2011, 03:10 PM   #38
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i found guns that did 300+ damage with 275 mag size

hard as hell to find tho :/
I've found a masher pistol that does like 400+ times 7 or 8. Insane.

Anyway, Can't wait to dual wield rocket launchers.

Also, hopefully they make the siren even more fun to play as.

Ride the wings of death!

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Unread 08-17-2011, 06:16 PM   #39
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Unread 08-17-2011, 06:33 PM   #40
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Meet The New Class Of Borderlands 2: The Gunzerker - Features - www.GameInformer.com

.... yes, Gunzerker skill tree info:

Any of the guns in Borderlands 2 can be dual-wielded during this time, meaning Salvador can simultaneously shoot a rocket launcher and a sniper rifle, an incendiary SMG and an electric pistol, or go all-out with two giant miniguns. Thanks to the new "amp" elemental, you can work some strategy into your weapon selection. Amp-based weapons coat enemies in a goo that intensifies elemental damage, so dual-wielding one along with a fire/electric/corrosive gun will cause it to be much more effective.

Like in the first game, each character will feature a unique skill tree that allows for more play-style customization. Salvador’s tree splits into three paths - Wrath, Brawn, and Gun Lust. Wrath features stat bonuses and new abilities tied to his dual-wielding ability, Brawn is focused on physical toughness, and Gun Lust increases weapon stats and grants new abilities like Salvador’s aggro turret. Here are some other bonuses on the skill tree that you can funnel your points into:

Divergent Likeness - If you’re dual-wielding two weapons of the same type, you’ll deal bonus damage. Dual-wield weapons of differing types, and your accuracy goes up.

Notes from Paul Hellquist, Gearbox’s game design director: This skill is great because it interacts so well with not only the action skill but also with your gear choices. Which pairing of weapons makes me the most effective when using this skill? Should I use low-accuracy, high-damage weapons of different types to get accuracy bonuses? Or should I double-fist some revolvers for max damage but low fire rate? This skill changes the way you think about what you are dual-wielding and which gear will work best together to maximize your power during your action skill.

Down, Not Out - In the first Borderlands, no action ability was able to be used when you were on the brink of death. If you have this bonus activated in Salvador’s skill tree, however, he can dual-wield in his final moments.

Notes from Paul Hellquist: This skill breaks the rules of Borderlands. The general rule is no action skills while fighting for your life. This rule is to increase tension and limit a player’s power while fighting for their life. But in game design, the reason you make a rule is so you can occasionally break it. This skill breaks that rule and changes the way you think about your action skill. Your strategic options for when to use it are very different after purchasing this skill.

Overheat - No matter what gun you’re using, its rate of fire will continue to increase as long as you hold down the trigger.

Notes from Paul Hellquist: This skill is awesome because it can result in the most ludicrous fire rates on your weapons. Your low fire rate high-damage weapons become god-like. Your high rate-of-fire weapons fire all of their rounds in the blink of an eye. It’s just great fun.
From our early look at Salvador, he appears to be an absolute blast to play. Dual-wielding has been done before in tons of FPS titles, but the amount of weapons in Borderlands 2 should ensure a more strategic and varied experience.











Awesome, just absolutely ....ing awesome.
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Unread 08-18-2011, 10:26 PM   #41
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Gearboxity - Gearbox Software Community Portal - Borderlands 2 at Gamescom
"Now with even angrier midgets."
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Unread 08-19-2011, 02:27 PM   #42
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None of my real life friends give a shit, but I had to blab to someone that last night I found a shotgun that does 224x12 with a 12 round magazine (increased to 21 with my class mod and skill tree) and +3 projectiles fired. The fire rate is pretty slow, but it's hard to argue with 2688 damage from 4 projectiles per shot.

I also finally found a 300 damage assault rifle, and it actually has a decent fire rate and clip size.

Anyways, I had to get that out of my system. Sometimes it sucks being stoked when there's nobody to... um... be stoked... at.
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Unread 08-19-2011, 02:39 PM   #43
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Dat shotgun B|

Yeah, it's really difficult for me to find assault rifles that are worth a damn.
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Unread 08-19-2011, 03:12 PM   #44
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I have this annoying habit of falling back on Torgue shotties and ARs because they're so consistently great across the board, but every now and then something will pop up out of nowhere from Jakobs that just decimates, like the abovementioned shottie. I also found a Jakobs sniper recently with 1240 damage plus 200% critical damage and surprisingly little recoil. It's good for popping claptraps right in the eyeball on the claptrap DLC.

SMGs (and snipers, generally) are still all about dat Maliwan.

EDIT: You know, I rarely even use assault rifles, when I think about it. I pretty much just use them to destroy General Knoxx and/or those big robot walker things, because I can just aim at the head and empty a full clip into his ....ing face and watch the criticals pile up while he staggers back like a little girl.
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Unread 08-19-2011, 03:19 PM   #45
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+1 to your edit.


I just started 2 new games, one with Roland that I'm playing by myself, and another with Mordecai that I'm playing through with a friend.

Gotta stay busy till 2 comes out.

EDIT: I think you and me are the only ones who are fuggin' stoked about this game, look at this thread.
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Unread 08-19-2011, 03:25 PM   #46
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I wish I could play LAN coop or something. I've been playing the shit out of it lately, all singleplayer, and I just hit lvl 60 last night. I started another file playing as Mordecai, but everything feels so ....ing weak when I'm used to rolling shit with a high-level Roland, so the sessions never last long with him. Of course, I use the sniper rifle so much that I might as well be Mordecai, but .... that ridiculous Bloodwing power. I just like to hide behind something and pop people's skulls from a distance, switch to an SMG with x4 fire damage when they get midrange, then whip out dat shotgun when they get too close for comfort.
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Unread 08-19-2011, 03:27 PM   #47
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That's my playstyle to a t only add Brick rage for when the shotgun runs out or my health gets low.
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Unread 08-19-2011, 03:27 PM   #48
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It's kinda funny, when I think about it. The AI always scurries to take cover, and all that leads to is a critical hit all up in their mouth when they pop their head up. If they'd all just zig-zag bum rush me guns blazing, I'd be ....ed.
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Unread 08-19-2011, 03:29 PM   #49
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Quote:
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That's my playstyle to a t only add Brick rage for when the shotgun runs out or my health gets low.
The berzerk rage would be nice for situations like that, but since I play singleplayer exclusively, it's nice having the turret to use as a pseudo second player when boss battles get a little hairy.
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Unread 08-19-2011, 03:33 PM   #50
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Bloodwing is pretty goddamn boss when you level up that part of Mordecai's skill tree as well. I think I'd prefer it to the turret, because doesn't the turret have to be facing enemies? Or does it rotate later when you put skill points into it (haven't played Roland before)?
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